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gaming
Kingdom Come: Deliverance 2 team reminds you it's got another Kingdom Come and a Middle-earth game on the way as it tops 6,000,000 sales

Image: courtesy of PC Gamer

gamingJuly 1, 2026By Veridact EditorialUpdated Jul 1

Warhorse Studios Expands Horizon: What 6 Million KCD2 Sales Mean for a New Middle-earth RPG and Another Kingdom Come Title

Warhorse Studios, the Czech developer behind the critically acclaimed *Kingdom Come: Deliverance* series, has achieved a significant milestone with its latest release. *Kingdom Come: Deliverance II*, which launched in February 2025, has now sold over 6,000,000 units. This commercial success arrives as the studio confirms it is actively developing two additional major titles: a new entry in the *Kingdom Come* series and an entirely separate role-playing game set in J.R.R. Tolkien's iconic *Middle-earth* universe. The next *Kingdom Come* installment is already targeting a release window between April 2027 and March 2028, signaling an ambitious and expanded future for the studio.

Outlook

The gaming industry should expect Warhorse Studios to leverage the financial and reputational success of Kingdom Come: Deliverance II to fuel its ambitious development pipeline. With KCD2 established as a commercial hit, the studio has demonstrated its ability to deliver a large-scale, intricate historical RPG that resonates with a broad audience. This success provides a solid foundation as they embark on two new, high-stakes projects.

The immediate focus for many will be the next Kingdom Come adventure. While specific details remain scarce, the confirmed release window of April 2027 to March 2028 indicates that this project is already well into its development cycle. Given Warhorse's commitment to historical accuracy and deep narrative, players can anticipate another immersive experience, likely continuing the studio's signature blend of realism and player choice within a medieval European setting.

Perhaps the most intriguing announcement is the Middle-earth RPG. This represents a significant departure from Warhorse's established IP and a foray into one of the most beloved fantasy worlds. Developing a Middle-earth game comes with both immense opportunity and considerable challenges, particularly in meeting the high expectations of a dedicated fanbase and adhering to the canon of Tolkien's work. The success of KCD2 provides Warhorse with the capital and confidence to tackle such a monumental license, suggesting they are aiming for a project of considerable scope. While no release date or further details for the Middle-earth title have been revealed, its existence signals a strategic move by Warhorse to diversify its portfolio and appeal to a wider segment of the RPG market. The studio's track record with detailed world-building and narrative depth could translate exceptionally well into the rich lore of Middle-earth.

Background

Warhorse Studios first rose to prominence with the original Kingdom Come: Deliverance, released in 2018. That game distinguished itself in a market saturated with high-fantasy RPGs by offering a grounded, historically accurate experience set in 15th-century Bohemia. Players took on the role of Henry, a commoner caught in a civil war, navigating a world without magic or dragons, where combat was brutal and skills had to be genuinely learned. This unique approach garnered a passionate following and strong critical reception, paving the way for a sequel.

Kingdom Come: Deliverance II built upon this foundation, launching in February 2025. It was heralded as being 'twice as big' as its predecessor, expanding on Henry's story, introducing new gameplay mechanics like crossbows and early firearms, and promising an even more expansive and detailed world. Its rapid climb to over 6 million units sold confirms that Warhorse's niche, realistic RPG formula has found a much larger audience than initially anticipated.

The studio's decision to announce two additional major titles now, particularly a Middle-earth RPG, suggests a strategic expansion. Licensed IPs, especially those as iconic as Middle-earth, typically require significant investment, both financially and in terms of development talent. The strong sales performance of KCD2 provides the necessary capital and market validation to undertake such ambitious projects. It also indicates that Warhorse Studios is not content to be a single-franchise developer, but aims to establish itself as a major player in the broader RPG genre, while retaining its distinct approach to game design.

See also

CD Projekt Red reveals huge The Witcher 3 sales milestone, which helps explain why a third expansion is in development 11 years later→

Precedents

Studios that achieve breakout success with a unique formula often face a critical juncture: either refine their established niche or expand into new territory. Warhorse Studios appears to be pursuing both paths simultaneously. Historically, developers like CD Projekt Red, which found global acclaim with The Witcher series, gradually scaled up their ambitions, culminating in massive projects like Cyberpunk 2077. This growth often involves expanding development teams, investing in new technology, and sometimes acquiring or developing new intellectual properties.

The challenge of managing multiple large-scale projects, particularly when one involves a major external license, is significant. Companies like BioWare, known for Mass Effect and Dragon Age, have at times struggled to maintain consistent quality across simultaneous high-profile releases. Securing a license as significant as Middle-earth can be a double-edged sword: it offers a built-in audience but also comes with intense scrutiny and creative constraints from the license holder.

However, the success of KCD2 provides Warhorse with a strong bargaining position and the resources to attract top talent. It also demonstrates a market demand for immersive, story-driven RPGs, a genre that has seen considerable resurgence. The studio's commitment to detail and narrative integrity, if successfully applied to Middle-earth, could carve out a distinct space in a crowded fantasy genre, much as Kingdom Come did for historical realism. The multi-year development cycles for these types of games are standard, and announcing a new Kingdom Come game with a 2027-2028 window aligns with typical industry timelines for major RPGs following a successful launch.

The 6 million sales figure for Kingdom Come: Deliverance II is more than just a number; it is a clear validation of Warhorse Studios' vision and a powerful signal to the broader gaming industry. This level of commercial success confirms that there is a substantial appetite for meticulously crafted, historically grounded RPGs, challenging the long-held assumption that only fantasy or sci-fi settings can achieve blockbuster status in the genre. For players, it means the continued viability and expansion of a unique gameplay experience that prioritizes realism and narrative depth.

For Warhorse Studios itself, this success translates directly into increased capital, enhanced recruiting power, and greater creative freedom. The ability to fund two additional ambitious projects – another Kingdom Come title and a Middle-earth RPG – without external pressures typically associated with early-stage development is a significant advantage. It allows the studio to grow its footprint, diversify its offerings, and potentially attract a much wider audience, especially with the globally recognized Middle-earth brand.

Moreover, the studio's foray into Middle-earth carries considerable weight. It suggests that Warhorse is ready to compete on a larger stage, taking on a beloved fantasy universe with its characteristic attention to detail. If successful, this move could solidify Warhorse's reputation as a versatile and top-tier RPG developer, capable of delivering compelling experiences across different thematic settings. Conversely, the high expectations and established lore of Middle-earth present a formidable challenge, and how Warhorse navigates this will be a critical test of its adaptability and creative direction.

Scenarios

Analysis

One potential outcome is that Warhorse Studios successfully expands its portfolio, establishing itself as a multi-IP powerhouse within the RPG genre. The strong financial backing from KCD2's sales could allow for robust development, leading to both the new Kingdom Come game and the Middle-earth RPG meeting or exceeding player expectations. This would solidify their reputation, attract more talent, and potentially lead to further expansion and even more diverse projects in the future. The studio could become a benchmark for quality in both historical and licensed fantasy RPGs.

Another scenario involves the inherent challenges of scaling up and managing multiple high-profile projects. While KCD2's success provides resources, the demands of simultaneously developing a new Kingdom Come game and a Middle-earth title could strain the studio's operational capacity. The Middle-earth license, while prestigious, also comes with strict creative guidelines and high fan expectations, potentially leading to development hurdles or creative compromises. If either of these new games underperforms or faces significant delays, it could dilute the positive momentum gained from KCD2, impacting future investment and public perception.

A third possibility is a strategic shift in focus. Should the Middle-earth project prove particularly challenging or resource-intensive, Warhorse might choose to prioritize one of the new titles over the other, or even delay one considerably. The 2027-2028 release window for the new Kingdom Come game is a target, not a guarantee, and development timelines in the gaming industry are notoriously fluid. The studio's ability to maintain its distinctive quality and manage creative vision across increasingly complex projects will ultimately determine its long-term trajectory.

Timeline

2018
Original Kingdom Come: Deliverance Released
Warhorse Studios launched the first *Kingdom Come: Deliverance*, establishing its unique historical RPG niche.
April 18, 2024
Kingdom Come: Deliverance II Officially Revealed
Warhorse Studios officially announced *Kingdom Come: Deliverance II*, promising a game 'twice as big' as the original.
February 4, 2025
Kingdom Come: Deliverance II Released
The sequel to the historical RPG, *Kingdom Come: Deliverance II*, launched for PlayStation 5, Windows, and Xbox Series X/S.
June 30, 2026
KCD2 Achieves 6 Million Sales; New Games Announced
Warhorse Studios confirmed *Kingdom Come: Deliverance II* sold over 6,000,000 units and announced a new *Kingdom Come* game and a *Middle-earth* RPG.
April 1, 2027 - March 31, 2028
Target Release Window for New Kingdom Come Game
The next installment in the *Kingdom Come* series is targeting this release window.

Frequently Asked Questions

*Kingdom Come: Deliverance II* is an action role-playing game developed by Warhorse Studios. It is the sequel to the 2018 game *Kingdom Come: Deliverance*, known for its historically accurate depiction of 15th-century Bohemia, realistic combat, and deep narrative without fantasy elements.

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Methodology: Veridact combines public data, historical precedent, and analytical models to evaluate the likelihood of future outcomes.