This article will unpack the sales figures for Kingdom Come: Deliverance II, examining the pace of its commercial success and what this means for Warhorse Studios, its publisher Deep Silver, and the broader market for single-player, historically-focused role-playing games. We will explore the context of its performance against initial expectations and consider the potential ramifications for future game development within the genre.

Image: courtesy of EuroGamer
Kingdom Come: Deliverance II's 6 Million Sales: What It Means for Warhorse Studios and the Future of Historical RPGs
Warhorse Studios and Deep Silver confirmed yesterday that their historical role-playing game, Kingdom Come: Deliverance II, has sold over 6 million copies worldwide. This milestone, achieved roughly 16 months after its February 2025 release, follows a strong debut and consistent sales, including a recent 60% discount on Steam. The success positions the game as a significant commercial hit within the mid-budget, narrative-driven RPG genre, challenging perceptions about player demand for realistic historical settings.
Outlook
Background
Kingdom Come: Deliverance II officially surpassed 6 million units sold globally, Warhorse Studios and Deep Silver announced on June 28. This achievement comes approximately 16 months after the game's initial launch in February 2025. The title demonstrated immediate commercial appeal, selling 1 million copies within its first day of release. By February of this year, roughly one year post-launch, sales had reached 5 million copies, as confirmed by Embracer Group, Deep Silver's parent company.
The most recent million in sales took between four to five months to achieve, indicating sustained interest in the title. This sales momentum is further supported by the game's strong performance on digital platforms, where it topped Steam's top-sellers list on release day and recorded a peak concurrent player count of 256,206 users. This figure significantly outpaced its predecessor, Kingdom Come: Deliverance, by over 60,000 concurrent players.
Currently, Kingdom Come: Deliverance II is available at a 60% discount on Steam as part of the ongoing Steam Summer Sale. This aggressive pricing strategy is likely designed to capitalize on the game's positive reception and attract new players during a high-traffic sales event.
It is worth noting that some third-party analytics firms, such as Alinea Analytics, have published lower sales estimates, suggesting around 2.75 million copies sold across all platforms. However, official statements from Warhorse Studios and Deep Silver confirm the 6 million figure, which takes precedence as the verified record.
Precedents
The success of Kingdom Come: Deliverance II follows a pattern established by its predecessor, which also found a dedicated audience for its unique blend of historical realism and RPG mechanics. The original Kingdom Come: Deliverance, released in 2018, gradually built a strong following, eventually selling over 5 million copies itself. This indicates a consistent demand for Warhorse Studios' particular vision.
The broader gaming industry has seen a resurgence of interest in single-player, narrative-driven experiences, even as live-service games continue to dominate headlines. Titles like Elden Ring, Baldur's Gate 3, and Cyberpunk 2077 (post-recovery) have demonstrated that high-quality, engaging single-player games can achieve massive commercial success. Kingdom Come: Deliverance II fits into this trend, albeit with a distinct focus on historical accuracy and a more grounded, less fantastical setting than many of its RPG counterparts.
Historically, mid-budget or 'AA' games — those positioned between indie titles and blockbuster AAA productions — often struggle to find a wide audience without the marketing power of larger publishers. However, Warhorse Studios, under Deep Silver and Embracer, has managed to break through this barrier. Their success suggests that a strong creative vision, combined with a niche but passionate player base, can yield significant returns, especially when a game offers a distinct experience not easily found elsewhere.
The 6 million sales milestone for Kingdom Come: Deliverance II carries significant weight for several reasons. For Warhorse Studios, it solidifies their position as a successful developer of critically and commercially acclaimed RPGs. This level of success typically translates into greater creative autonomy and increased investment for future projects, potentially allowing the studio to expand its ambitions or develop new intellectual properties.
For Deep Silver and its parent company, Embracer Group, Kingdom Come: Deliverance II represents a key performer in their portfolio. In an industry often focused on massive, recurring revenue streams from live-service titles, the robust sales of a premium single-player game demonstrate the continued viability and profitability of this business model. It validates their investment in Warhorse Studios and their strategy of supporting diverse game genres.
More broadly, the game's performance sends a clear signal to the wider gaming industry: there is a substantial market for historically accurate, challenging, and narrative-rich RPGs. This success could encourage other developers and publishers to explore similar settings and design philosophies, potentially diversifying a genre often dominated by fantasy or science fiction. It suggests that players are willing to engage with complex historical narratives and realistic gameplay mechanics, pushing back against the notion that only simplified or action-oriented experiences can achieve mass appeal. The ongoing Steam discount, while standard for a game of its age, also highlights the potential for sustained revenue generation through strategic pricing, even after initial launch hype subsides.
Scenarios
AnalysisOne immediate outcome is that Warhorse Studios will likely secure increased resources and creative freedom for its next development cycle. Given the game's strong performance, the studio could receive a larger budget for its next title, whether that is a direct sequel, an expansion, or an entirely new project within a similar vein.
Another possible outcome is that the sustained commercial success of Kingdom Come: Deliverance II, particularly with its current discount, could lead to even higher total sales figures in the coming months. The Steam Summer Sale often provides a significant boost to a game's lifetime sales, and a 60% discount on a critically acclaimed title is a strong incentive for new players to try it.
Furthermore, this success may prompt other publishers to revisit or greenlight projects that align with the 'AA' historical RPG niche. The market has shown a clear appetite for this type of experience, and competitors may seek to replicate Warhorse's formula, potentially leading to a broader offering of similar games in the future.
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