Players should expect a noticeable shift in how weapons handle, especially when engaging targets at a distance. The core of the update focuses on reducing what is known as 'bullet deviation' – the random spread of bullets away from the point of aim. This means shots will land closer to where players are aiming, increasing the importance of precise aiming skill over luck, especially for automatic weapons. Alongside this, developers are adjusting recoil patterns to be more predictable. This does not mean recoil will be absent, but rather that players will be able to learn and compensate for a weapon's kick more consistently, rewarding practice and mastery.
For close-quarters combat, the developers have indicated that the Time-To-Kill (TTK) for automatic primary weapons will remain largely consistent, ranging between 200 and 300 milliseconds. This range is explicitly compared to the TTK found in Battlefield 3 and Battlefield 4, suggesting that while long-range engagements are being re-tuned for skill, the rapid pace of close-range firefights will largely be preserved. The overall intent is to create more distinct roles for different weapon types and encourage more precise, considered firing at range, moving away from sustained full-auto suppression.
