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Gaming
Assassin's Creed creator Patrice Désilets' new and witchy 1666: Amsterdam demo raises more questions than answers

Image: courtesy of EuroGamer

gamingJune 13, 2026By Veridact EditorialUpdated Jun 13

The Creator of Assassin's Creed Showed a New Game About Witches in Amsterdam, but Many Questions Remain

A famous game maker named Patrice Désilets has shown a new video of his old dream game. The game is called 1666: Amsterdam. He showed this video on June 12, 2026. Many years ago, he made the first Assassin's Creed games, which sold millions of copies. But he has been trying to make this new game about Amsterdam for over ten years. The new video shows a dark, scary city from long ago. In the game, you can control animals like black cats, rats, and birds to do magic. It looks very interesting, but we still do not know when it will come out or who is paying to make it. This video has made game fans very happy, but it also leaves us with many big questions.

What to Expect

When you look at the new video of 1666: Amsterdam, you see a world that is dark and full of secrets. The game takes place in the city of Amsterdam in the year 1666. This was a very bad year in history because many people got sick and died from a big sickness called the plague. In the game, you play as a character who has dark, magical powers. People in the city might think you are a witch or a helper of the devil.

The video shows that you do not just walk around as a human. You can use magic to control different animals. In one part of the video, we see a black cat walking quietly on the wooden roofs of houses. In another part, we see a crow flying high in the dark sky to look at the city from above. You can also control a swarm of rats to scare people or run through small holes. This is very different from other games where you only play as a human soldier or hero.

But the video also shows that the game is still not finished. Some of the movements look a bit rough. The lights and shadows look nice, but we do not see how the whole game fits together. Is it an adventure game where you solve puzzles? Is it an action game where you fight guards? The video does not tell us. It only shows us the cool magic and the animals. We can expect a game that feels very dark, very historical, and very strange, but we do not know how much fun it will be to play for many hours.

Key Context

To understand why this game is such a big deal, we have to look back at the life of Patrice Désilets. He is a very important man in the world of video games. He helped create the first Assassin's Creed game in 2007. That game was a giant success. He also made Assassin's Creed II, which many people think is one of the best games ever made. He worked for a giant company called Ubisoft. But in 2010, he decided to leave Ubisoft because he wanted to make his own creative ideas.

He went to work for another company called THQ. That is where he first started building 1666: Amsterdam. But then, something very bad happened. THQ went out of money and closed down in 2013. Ubisoft bought the rights to his new game. They also hired Patrice again, but then they fired him quickly after. Ubisoft took the game away from him. Patrice was very sad and angry. He did not give up. He fought a long legal battle in court against Ubisoft to get his game back.

In 2016, Patrice finally won. He got the rights to 1666: Amsterdam back. He had started his own small studio called Panache Digital Games. But instead of making the Amsterdam game right away, his team made a different game first. That game was called Ancestors: The Humankind Odyssey, and it came out in 2019. In that game, you played as apes trying to survive and grow into humans over millions of years. Now that Ancestors is done, Patrice is finally looking back at his dream game about Amsterdam. But making games with a small team is very hard and costs a lot of money.

Historical Patterns

In the game world, when a game takes a very long time to make, it is often stuck in a slow place. Sometimes games are stuck for five, ten, or even fifteen years. We have seen this happen before. Games like Duke Nukem Forever or Cyberpunk 2077 took many years to come out. Sometimes, when these games finally release, they are not as good as people hoped. This happens because the technology changes while the game is being made. A game that looked amazing in 2013 might look very old by the time it releases.

Another pattern is that small studios often struggle to finish big ideas. Patrice's team, Panache Digital Games, is not a giant company with thousands of workers. They only have a few dozen people. A big game with high-quality graphics and complex magic systems needs millions of dollars and a lot of hands. When Ancestors: The Humankind Odyssey came out in 2019, some players loved it because it was unique, but others found it too hard and confusing. This shows that Patrice likes to make games that are very different from normal games. This is cool, but it also makes it harder to sell millions of copies. If a game does not sell well, it is hard to get money to make the next one.

This new video is not just about a game with cats and rats. It represents a big test for independent game developers. Today, big video games cost as much money to make as Hollywood movies. Giant companies do not like to take big risks. They want to make the same games over and over again because they know people will buy them. This is why we have so many sequels.

Patrice Désilets is trying to prove that a creator can still make something highly original without a giant corporate boss telling them what to do. If 1666: Amsterdam can become a successful game, it will show other game makers that they do not have to work for giant companies to make their dreams come true. But if the game never comes out, or if it comes out and fails, it will be a sad sign that only giant companies can make big, historical games.

For the players, the stakes are simple. We want games that feel fresh and exciting. We are tired of doing the same things in every game. Playing as a witch in a dark, plague-filled Amsterdam sounds like a breath of fresh air. But we also need to know if we are looking at a real game that we can buy soon, or just a pretty video that will disappear into the dark again.

Potential Outcomes

Analysis

There are two main ways this story could go over the next few years.

First, Patrice Désilets might find a big partner to help him. A company like Epic Games or Focus Entertainment could see this new video and decide to give Panache Digital Games the money they need. With this money, Patrice could hire more people and finish the game. If this happens, we might see a real release date announced soon, and the game could come out around 2028. This would be the best result for everyone.

Second, the game might stay a small, slow project. Without a big publisher to give them money, the small team at Panache might have to work very slowly. They might only be able to release the game in pieces, or they might have to make the game much smaller than they originally wanted. In the worst case, they might run out of money entirely, and the game could be canceled again. This would mean 1666: Amsterdam remains a lost legend that players never get to touch.

Timeline

2007
Assassin's Creed Releases
Patrice Désilets helps create the first Assassin's Creed game, which becomes a giant success worldwide.
2010
Patrice Leaves Ubisoft
The creator decides to leave the giant company to seek creative freedom and new ideas.
2013
THQ Shuts Down
The publisher THQ goes bankrupt, and Ubisoft buys the rights to the 1666: Amsterdam game.
2016
Patrice Wins Back the Rights
After a long fight in court, Patrice wins the rights to his dream game back from Ubisoft.
2019
Ancestors Releases
Panache Digital Games releases its first game, Ancestors: The Humankind Odyssey, about human evolution.
2026-06-12
A New Demo Appears
Patrice shows a brand new video of 1666: Amsterdam, bringing the game back into the spotlight.

Frequently Asked Questions

It is an upcoming video game created by Patrice Désilets. It is set in historical Amsterdam and features dark magic and animal control.

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Disclosure: This article contains AI-assisted analysis based on publicly available information.